SDL
SDL (Simple DirectMedia Layer) is a cross-platform open-source multimedia library for graphics, audio and input devices.
SDL, short for Simple DirectMedia Layer, is a C library first released by Sam Lantinga in 1998. It gives programs a consistent way to create windows, read keyboard, mouse and gamepad input, and play audio across operating systems.
It is widely used to build games, emulators and multimedia software, and it is often paired with a graphics API such as OpenGL for 3D rendering. SDL2 refers to the 2.0 series, released in 2013.
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