isometric

Isometric refers to a parallel projection that draws a 3D object at an angle so its three axes are equally foreshortened, and to the view based on it.

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Isometric projection is a form of axonometric projection in which the three coordinate axes are drawn 120 degrees apart and scaled equally. As a parallel projection, it has no perspective, so objects do not shrink with distance and their proportions are easy to compare.

It is used in technical drawing, architectural illustration and infographics. In video games, an isometric view gives 2D graphics a sense of depth and is common in strategy, simulation and role-playing games. Game art often uses a 2:1 pixel ratio, which makes the angle slightly different from true isometric projection.

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…e player spins a low-poly globe divided into hexagonal sectors, picks one, and the camera drops into a flat isometric tile view, an angled overhead perspective.


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